

LOST WORLD JURASSIC PARK PLAYSTATION PS4
Digital Foundry’s comparison noted that the PS4 iteration had fewer features, less detailed textures, more pop-in, a weaker depth of field effect, and less noticeable clouds, but stated that it looked better than Zero Dawn and that Guerrilla “successfully served both user bases” on the two systems. The Horizon Forbidden West PS4 port was praised for its visuals, even despite the superior PS5 version. Game director Mathijs de Jonge previously implied that the expansion’s final battle wouldn’t be possible on PS4 without compromises since it required “a LOT of memory and processing power.” Guerrilla didn’t mention the Burning Shores DLC during the Develop:Brighton panel, which is only on PS5. in middle school at a friends and feel in love. How customer reviews and ratings work See All Buying Options.

“With our knowledge from Horizon Zero Dawn, we knew that we still had some unexplored resources that could push the realism and quality of our character assets forward it’s great to now be able to tap into that knowledge and experience for the sequel.” Platform For Display: PlayStation Change. “We actually developed and tested the game simultaneously on both PlayStation 4 and PlayStation 5, because it’s very important to us as a studio to ensure PlayStation 4 players get an equally immersive experience,” said Bastien in that old post. When noting of the PS5’s extra features, lead character artist Bastien Ramisse explained that the PS4 port wouldn’t be compromised. Some of this echoes what Guerrilla previously mentioned on the PlayStation Blog before the game’s launch. “The problem was we made a PS4 game I’m super proud of, but then we made the PS5 game so much better that a lot of people said, ‘Actually, I want to play it on PS5 so I’ll wait until PS5s are available because I don’t want to miss out.'” So there was the clouds, the vegetation, the cloth, skin, and we had to look at all these elements and see what we could do because if you had a screenshot, you should always be able to tell which version it is. “We wanted it so that in every Horizon screenshot, you could see the difference. “We pushed the quality bar because we knew it had to look so much better than other PS4 games, but we also wanted it to look significantly better on PS5,” said van der Leeuw. He stated that the studio had to juggle making Forbidden West look like a showpiece for both the PS4 and PS5, while still making it clear how much better the PS5 version looked. Technical director Michiel van der Leeuw went into more detail.
